apostas de bacará

apostas de bacará

apostas de bacará

SISTA UFC 297: St Rickland x Du Plessis Fight Live Free Broadcast... feedback.azure :

eia Além disso, você precisará pagar uma ♣ taxa única de USR$ 80 para desbloquear o UFC

7 PPV. Isso significa que se você estiver interessado apenas em apostas de bacará ♣ assistir o cartão,

no entanto, pagar '

Agenda do UFC 297 digitaltrends : filmes.



Home video game console by Nintendo

"WIIU" redirects here. For the industrial labor union, see Workers' International Industrial Union

The Wii U 🍎 ( ; WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii.[6] Released 🍎 in late 2012,[7] it is the first eighth-generation video game console[8][9] and competed with Microsoft's Xbox One and Sony's PlayStation 🍎 4.

The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U 🍎 GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as 🍎 a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii 🍎 U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible 🍎 with Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's 🍎 Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social 🍎 networking service which allowed users to share content in game-specific communities.

Response to the Wii U was mixed. It was praised 🍎 for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and 🍎 price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life.[10][11] It had low 🍎 sales, primarily credited to a weak lineup of launch games,[12] limited third-party support,[13] and poor marketing including the lack of 🍎 distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii.[14] Production of the Wii 🍎 U ended on January 31, 2024.[15] On March 3, 2024, Nintendo released its successor, the Nintendo Switch, which retained and 🍎 refined concepts introduced with the Wii U.[16]

History

Development

The system was first conceived in 2008[17] after Nintendo recognized several limitations and challenges 🍎 with the Wii, such as the general public's perception that the system catered primarily to a casual audience.[18] With the 🍎 Wii U, Nintendo wished to bring back core gamers.[19] Game designer Shigeru Miyamoto admitted that the lack of HD and 🍎 limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3 🍎 and Xbox 360, the Wii's competitors.[20] It was clear that a new console would have to be developed to accommodate 🍎 significant structural changes, but ideas on which direction to take for the new console led to a lot of debate 🍎 within the company, and the project started over from scratch on several occasions.[21] The concept of a touchscreen embedded within 🍎 the controller was originally inspired by the blue light on the Wii disc slot that illuminates to indicate new messages.[22] 🍎 Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar 🍎 to the VMU for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display 🍎 the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.[22]

Public 🍎 rumors surrounding the console began to appear in 2008, with speculation of an upcoming revision of the Wii scheduled for 🍎 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive.[23][24] However, Nintendo president 🍎 Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an 🍎 addition would be better suited for a successor.[25] Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified 🍎 that the company is primarily focused on gameplay.[26] In October 2009, Miyamoto said that Nintendo had no concrete plans about 🍎 its next console, but thought that the new system would continue to feature motion controls and also expected its interface 🍎 to be "more compact" and cheaper.[27] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the 🍎 adoption rates of 3D televisions should increase to at least 30% first.[28] In 2010, Nintendo of America president Reggie Fils-Aimé 🍎 commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and 🍎 declared that a successor would not be launched in the near future.[29]

After its E3 2010 presentation, Iwata revealed to the 🍎 BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and 🍎 cannot give users any more meaningful surprises with the technology".[30] Later, at an investor's meeting, he disclosed that Nintendo was 🍎 "of course studying and developing the next console to Wii", but it was simultaneously keeping its concepts secret because it 🍎 was "really important for [Nintendo's] business to positively surprise people."[31] Fils-Aimé also stated that Nintendo's next home console would likely 🍎 not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with.[32]

In April 2011, an uncredited source indicated that 🍎 Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation.[6] Café 🍎 was claimed to be a high definition console, and to also have backward compatibility with Wii software.[34][35][36] Conflicting reports also 🍎 surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchscreen and the ability to stream 🍎 games from the console directly to the screen, while others reported that the controller would be similar to the GameCube 🍎 controller and feature dual analog sticks, shoulder buttons, and triggers.[37][38][39][40]

Announcement

The Wii U GamePad prototype originally shown at E3 2011, referred 🍎 to as the "New Controller" at the time

On April 25, 2011, Nintendo released an official statement announcing a system to 🍎 succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.[41] Speaking 🍎 at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."[42] He also confirmed 🍎 that the device would not launch in fiscal year 2012, meaning that it would release after April 2012.[43] In early 🍎 June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen 🍎 that would give tablet-like controls to games, as well as a rechargeable battery and camera.[44] Project Café was officially unveiled 🍎 as the Wii U during Nintendo's press conference at E3 2011 by Nintendo of America president Reggie Fils-Aimé; he explained 🍎 that the Wii U would be "a system we will all enjoy together, but also one that's tailor-made for you".[45] 🍎 The rumored tablet controller was also shown at this time. No first-party games for the Wii U were announced during 🍎 the presentation, but several major third-party studios announced games for Wii U in a pre-recorded video, the possibility of a 🍎 new Super Smash Bros. game was teased, and Electronic Arts' then-CEO John Riccitiello appeared on-stage to discuss the company's prospective 🍎 plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing 🍎 gameplay concepts and the technological capabilities of the console—including a The Legend of Zelda-themed graphics demo, and New Super Mario 🍎 Bros. Mii.[46][47][48]

In the two days following the unveiling of the Wii U, Nintendo's stock fell nearly 10% to levels not 🍎 seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller 🍎 would be less affordable and less innovative than the original Wii Remote.[49] When asked about whether or not the Wii 🍎 U was going to support stereographic 3D via 3D televisions, Iwata stated that it was "not the area we are 🍎 focusing on."[50] On January 26, 2012, Iwata announced that the Wii U would be launched by the end of the 🍎 2012 shopping season in all major regions and that its final specifications would be revealed at E3 2012.[51] He also 🍎 stated that the console would feature a unified online system known as Nintendo Network, which would feature user account support 🍎 as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on 🍎 content, as well as online distribution of applications and video games.[52] Iwata mentioned that the Wii U GamePad would support 🍎 NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to 🍎 take place wirelessly using credit cards with NFC support.[51]

On September 13, 2012, Nintendo announced that the Wii U would launch 🍎 in Japan on December 8, 2012.[53] Later that day, Nintendo announced that the North American launch date would be November 🍎 18, 2012.[54] Nintendo of Europe and Nintendo Australia also announced that the Wii U would be released in both regions 🍎 on November 30, 2012. In an interview with GameSpot the next day, Nintendo of America's Senior Product Marketing Manager Bill 🍎 Trinen admitted that Nintendo's pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to 🍎 the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of 🍎 an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the 🍎 Wii U console and GamePad.[55]

Release

The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) 🍎 / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii 🍎 U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 🍎 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the 🍎 Nintendo Land game (except Japan), as well as stands for the console and controller and the Sensor Bar (except Japan).[56][57] 🍎 The Wii U launched in North America priced at US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. 🍎 The system launched in Europe, Australia and South Africa, with European pricing set by retailers.[58][59] The system launched in Japan 🍎 priced at ¥26,250 for the Basic Set and ¥31,500 for the Premium Set.

Post-release

On July 13, 2013, Nintendo released a white 🍎 version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii 🍎 Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, 🍎 the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled 🍎 with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be 🍎 recharged.[60] On August 28, 2013, Nintendo announced that the Deluxe (U.S.) / Premium (WW) 32 GB model would drop in 🍎 price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.[61] In Europe, Nintendo 🍎 did not confirm a formal price cut since individual retailers set their own prices. However, starting October 4, 2013, the 🍎 company reduced the wholesale price of the system to retailers.[62] Coinciding with the system's price cut, Nintendo released a limited 🍎 edition The Legend of Zelda: The Wind Waker HD Wii U Deluxe Set bundle. The bundle included a black Wii 🍎 U console with 32 GB of storage, a black Wii U GamePad decorated with a golden Triforce and other thematic 🍎 symbols, a download code for the game and, in North America, a digital copy of The Legend of Zelda: Hyrule 🍎 Historia, a collector's book about The Legend of Zelda series.[62][63] In Europe, Nintendo also released a limited edition Lego City 🍎 Undercover Wii U Premium Pack bundle. Both European bundles featured a 7-day trial of the Wii Karaoke U service.[62] Nintendo 🍎 did not cut the price of the Wii U in Australia or New Zealand nor did it release any of 🍎 the previous bundles in the regions.[64][65]

On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, 🍎 called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, 🍎 a black or white Wii U GamePad, New Super Mario Bros. U and Wii Party U preloaded, a black or 🍎 white Wii Remote, a Wii Sensor Bar, and a 30-day trial of the Wii Karaoke U service. The second bundle 🍎 included all of the previous one's contents, additionally preloaded with Wii Fit U and including Nintendo's official Fit Meter pedometer 🍎 (with the Wii Balance Board available separately).[66] On November 1, 2013, Nintendo released a Mario & Luigi Deluxe Set in 🍎 North America with the intention of replacing the original Wii U Deluxe Set, which included a copy of Nintendo Land. 🍎 The Mario & Luigi bundle contains both New Super Mario Bros. U and New Super Luigi U packaged as a 🍎 "2 in 1" disc alongside a black Wii U console with 32 GB of storage and black Wii U GamePad 🍎 controller.[67] The bundle was later released in Europe on November 8.[68] On November 14, Nintendo released a Just Dance 2014 🍎 Basic Pack bundle in Australia and New Zealand. It contains a white Wii U console with 8 GB of storage, 🍎 a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of both Ubisoft's Just 🍎 Dance 2014 and Nintendo Land.[69] The bundle was later released in Europe on November 22.[68] On November 15, Nintendo released 🍎 a Wii Party U Wii U Basic Pack bundle in Europe. It features a white Wii U console with 8 🍎 GB of storage, a white Wii U GamePad and Wii Remote Plus controllers, a Sensor Bar, and disc versions of 🍎 both Wii Party U and Nintendo Land.[68] On November 15, Nintendo also released a Skylanders: Swap Force Wii U Basic 🍎 Set bundle in North America. It contains white Wii U with 8 GB of storage, Activision's Skylanders Swap Force game, 🍎 a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game 🍎 disc.[70] The bundle was released in Australia and New Zealand on November 21.[69]

On November 26, 2013, the Wii U was 🍎 released in Brazil. However, the system is only available in the black Deluxe Set in the region.[71] On January 10, 🍎 2024, Nintendo announced that it would cease selling consoles and games in Brazil due to the high cost of doing 🍎 business in the country.[72] On May 30, 2014, Nintendo released a Mario Kart 8 Deluxe (U.S.) / Premium (WW) Set 🍎 bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black 🍎 Wii U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel (North America 🍎 only). Additionally, registering the game on Club Nintendo before July 31, 2014, presents the buyer a free Wii U game 🍎 from a selection of four in North America and ten in Europe.[73][74] The bundle was released in Australia and New 🍎 Zealand on May 31.[75]

Discontinuation

In June 2024, the basic Wii U was discontinued in Japan, and replaced by a 32 GB 🍎 "Premium" set that includes white hardware and a Wii Remote Plus.[76][77]

Nintendo had planned to diminish production of the Wii U 🍎 ahead of the release of the Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2024.[78][79]

The 🍎 ability to purchase content through the Nintendo eShop was discontinued on March 27, 2024.[80]

Online functionality will be discontinued by March 🍎 31, 2024.[81]

Hardware

Console

The black Wii U console, with 32 GB of internal storage

The Wii U uses a custom multi-chip module (MCM) 🍎 developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" 🍎 central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip.[82][83] The Espresso CPU, 🍎 designed by IBM, consists of a PowerPC 750-based tri-core processor with 3 MB of shared L2 cache memory and clocked 🍎 at approximately 1.24 GHz.[84][85][a] Despite being based on the PowerPC 750, the Espresso also shares some architectural concepts with the 🍎 POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node.[86][87][b] The Latte graphics 🍎 chip contains both a "GX2" GPGPU, which runs Wii U applications, and a "GX" GPU, which enables backward compatibility with 🍎 Wii games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550 🍎 MHz.[83][85][a] It contains 32 MB of eDRAM cache memory, which can also act as L3 cache for the CPU.[a] The 🍎 GX, originally designed by ArtX, contains a 1 MB and a 2 MB bank of eSRAM cache memory.[83] The Latte 🍎 chip also includes a secondary custom ARM9 processor with 96 KB of SRAM memory that handles system tasks in the 🍎 background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.[83]The console contains 2 🍎 GB of DDR3 system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This 🍎 is 20 times the amount found in the Wii.[88] Of this, 1 GB is reserved for the operating system and 🍎 is unavailable to games. The memory architecture allows the CPU and GPU to access both the main DDR3 memory pool 🍎 and the eDRAM cache memory pool on the GPU, removing the need for separate, dedicated memory pools.[89] The console includes 🍎 either an 8 GB (Basic) or 32 GB (Deluxe (NA) / Premium (WW) ) internal eMMC flash memory, expandable via 🍎 SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB.[90][91] The Nintendo Wii 🍎 U can also use DVD-RAM for extended storage over USB.[92][93]

The Wii U features 802.11 b/g /n wireless network connectivity and 🍎 support for Fast Ethernet with an accessory, Bluetooth 4.0, a total of four USB 2.0 ports, and an SD/SDHC memory 🍎 card slot.[4][94] An additional power port is also included to power the Wii Sensor Bar, an auxiliary infrared emitter used 🍎 by Wii Remote peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI 🍎 1.4 and component video (YP B P R , D-Terminal and RGB SCART) or 576i, 480i anamorphic widescreen through composite 🍎 video (S-Video, SCART and D-Terminal) . Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The 🍎 console also supports stereoscopic (3D)
apostas de bacará
and video.[50][84]

Controllers

An illustration of the Wii U GamePad (White)

The Wii U GamePad is the 🍎 console's primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as 🍎 a companion to games being played on a television, or as a means of playing games on the GamePad itself 🍎 without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer 🍎 games, a player using the GamePad may have a different gameplay objective and experience than other players.[95][96]

The GamePad's display contents 🍎 are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.[97] The GamePad also supports near 🍎 field communications;[98] cards and specially-designed figurines, such as Nintendo's Amiibo line, can be used with the GamePad to interact with 🍎 games. In Japan, it can also be used for contactless payments from eShop with Suica cards.[99][100][101][102]

The Wii U Pro Controller, 🍎 a more conventional controller compared to the Gamepad

A new Wii U Pro Controller was released alongside the Wii U. The 🍎 Wii U Pro Controller is an updated version of the Wii's Classic Controller that is designed to appeal to "hardcore" 🍎 players, with a more traditional gamepad design that resembles those used by the PlayStation and Xbox lines (and in particular, 🍎 the Xbox 360's controller), and a claimed 80-hour battery life.[103][104][105][106][107] The Wii U Pro Controller is compatible with supported Wii 🍎 U games, but is not supported by Wii games.[108]

The Wii U is compatible with existing Wii Remote and Wii Remote 🍎 Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro 🍎 Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii 🍎 Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the 🍎 Wii Mode, allow the Wii U GamePad to detect Wii Remotes.[109][110] The Wii U does not support GameCube controllers – 🍎 while a USB adapter accessory allows GameCube controllers to be used on the console in Super Smash Bros. for Wii 🍎 U, it is not compatible with any other software.[111][112]

Software

The Wii U's main menu has two main components: by default, the 🍎 GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays 🍎 a lobby (WaraWara Plaza) populated by other users' Miis. The two displays can be switched between the television screen and 🍎 GamePad.[113][114][115]

Pressing the controller's "Home" button suspends the current game or app and opens the Home Menu: it shows basic information 🍎 (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo 🍎 eShop, Miiverse, download manager, a web browser,[116] and the user's friends list. To play Wii games, the user must enter 🍎 "Wii Mode", a legacy mode that emulates the Wii's system software and Wii Menu interface. Initially, Wii Mode could only 🍎 be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either 🍎 way, Wii controllers must be used.[117]

Online services

The Wii U uses the Nintendo Network platform for online services (replacing the friend 🍎 code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using 🍎 the GamePad's camera and the Wii U Chat service, and other services.[118] Up to twelve accounts can be created per 🍎 console.[119]

A social networking service known as Miiverse is integrated into the Wii U's system software; it allows players to interact 🍎 and share content in game-specific communities using their Mii as an avatar. Miiverse allows users to share accomplishments, screenshots, drawings 🍎 and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear 🍎 within their content (such as in Splatoon, where drawn posts can appear as graffiti on walls in its settings).[113][114][120] Miiverse 🍎 is moderated through software filtering as well as a human resource team in order to ensure that the content shared 🍎 by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that 🍎 comments posted could take up to 30 minutes to appear on Miiverse.[121]

Multimedia integration

The Wii U supported online video services through 🍎 apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube.[122][123] The Wii U does not support playback of DVDs or 🍎 Blu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact 🍎 that such functionality would be redundant to DVD and Blu-ray players that users may already own.[124]

The Nintendo TVii service allowed 🍎 program listings from a user's television provider to be aggregated with online video on demand services into an electronic program 🍎 guide with recommendations and search functionality, and the ability to use the GamePad's infrared functionality to tune a set-top box 🍎 to a particular program. The app also provided integration with IMDb, Rotten Tomatoes, and Wikipedia to provide additional information, and 🍎 social connectivity through Facebook, Twitter, or Miiverse.[125][126] TVii was made available with the Wii U's release in Japan on December 🍎 8, 2012,[127] and in North America on December 20, 2012.[128] Following delays, a European launch was cancelled.[129][130]

TVii was discontinued in 🍎 North America on August 11, 2024[122] and was discontinued in Japan on November 8, 2024.[131][132] The Netflix app was discontinued 🍎 on July 1, 2024.[133] The YouTube app was delisted from the Nintendo eShop on April 27, 2024, and discontinued on 🍎 October 27, 2024.[134]

Wii Street U was an app that used Google Maps and released as a digital download on the 🍎 Nintendo eShop. The software allows players to use Google Street View as using the Wii U Gamepad.[135][136][137] Upon initial release, 🍎 the software was available for free until October 31, 2013,[138] and the software was ended altogether on January 29, 2024, 🍎 when it was announced that service for Wii Street U would be discontinued effectively on March 31, 2024.[139][140][141]

Wii Street U 🍎 was announced in 2013 as part of Nintendo's Nintendo Web Framework, and is one of the first applications to use 🍎 it.[142]

Games

Wii U games can be downloaded digitally through Nintendo eShop, or at retail on physical media. Retail copies of Wii 🍎 U games are distributed on Wii U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format 🍎 is similar in design and specifications to a Blu-ray, with a capacity of 25 GB per layer, but the discs 🍎 themselves have a soft, rounded rim.[143][144][145] Unlike previous Nintendo consoles, game manuals are only available digitally. The console is region 🍎 locked; software purchased in a region can be only played on that region's hardware. New games in Nintendo's flagship franchises 🍎 (including Super Mario, Donkey Kong and The Legend of Zelda), as well as several Wii series games (including Wii Sports 🍎 Club, Wii Fit U and Wii Party U) have been released, in addition to many original games and third-party-developed games. 🍎 Nintendo has received third-party support from companies such as Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision Blizzard, and Capcom, and 🍎 various independent developers such as Two Tribes. As of late July 2024, there have been 39 first-party and 118 third-party 🍎 Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.[146]

A total of 🍎 103.53 million Wii U games have been sold worldwide since September 30, 2024 ,[3] with ten games surpassing the million-unit 🍎 mark. The highest selling game is Mario Kart 8 at 8.46 million units, followed by Super Mario 3D World at 🍎 5.88 million units, and New Super Mario Bros. U at 5.82 million units.[5] Super Smash Bros. for Wii U was 🍎 the fastest selling Wii U game as of November 25, 2014 .[147]

Launch games

The Wii U was launched with 29 games 🍎 in North America,[148] 26 games in Europe, 25 games in Australia, and 11 games in Japan. Some download-only games were 🍎 also available on launch day for the Wii U via Nintendo eShop. An additional 30 games were announced for release 🍎 during the system's launch window, which included the three months after the system's launch date.

Key:

NA North America

North America EU Europe

Europe 🍎 JP Japan

Japan AUS Australasia

Virtual Console

In January 2013, Nintendo announced that NES and Super NES games would be made available for 🍎 the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play 🍎 on the GamePad.[149] On March 26, 2014, Game Boy Advance games were confirmed and started to appear on the eShop 🍎 the following month.[150] Nintendo 64 and Nintendo DS games were added in April 2024.[151][152]

Backward compatibility

The Wii U is compatible with 🍎 all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It 🍎 is possible to migrate most downloaded software and save files from a Wii to a Wii U.[91] Although Wii games 🍎 can be displayed on the GamePad's screen, they can only be controlled using a Wii controller, and not the GamePad's 🍎 controller.[117][153]

The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that 🍎 enables GameCube hardware and GameCube controller support.[154] A USB GameCube controller adapter with four ports was released exclusively for use 🍎 with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.[111][112]

The Nintendo Web 🍎 Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process 🍎 of porting games to the Wii U's GamePad and TV. It was designed to make web-based games easier to port 🍎 to the system than it would to code specifically for the Wii U.[155] Nintendo also released a custom Unity package 🍎 to allow game developers to quickly make games on Unity for the Wii U.[156] These tools are no longer available 🍎 on the Nintendo Developer Portal, however users who have these tools downloaded are still able to use them.

Reception

John Teti of 🍎 The A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land 🍎 as "ideas act[ing] in service of the technology".[157] Ben Gilbert of Engadget states that Nintendo delivers on its promise of 🍎 releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling 🍎 Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based 🍎 media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment 🍎 of the console with online components such as Nintendo TVii missing at launch.[158] Similarly, TechRadar praised the system's GamePad functionality 🍎 and HD graphics, but criticized the limited battery power on the GamePad, and the insufficient number of top-tier launch games.[159] 🍎 Some industry figures do not consider the Wii U to be an eighth-generation console,[160] with many citing the hardware's processing 🍎 speed.[161][162] However, Fils-Aimé has noted that similar comments were made in 2006 when the Wii first launched.[163] Following the launch 🍎 of other eighth-generation consoles, the PlayStation 4 and Xbox One, in November 2013, some critics suggested that the Wii U 🍎 would continue to struggle as it lacked the third-party support of its rivals.[164][165] In a December 2013 article, Chris Suellentrop 🍎 of The New York Times argued that the Wii U was the only new console with a video game worth 🍎 playing—Super Mario 3D World—which he described as being "the best Mario game in years". Despite the praise, he noted that 🍎 "one great game won't save a console", and although other games exist on the Wii U, he admitted that its 🍎 original lineup "was still pretty thin".[166] Time writer Matt Peckham said that the Wii U was the system of choice 🍎 to pick up during that Christmas season, praising the console's game lineup, affordable price, Off-TV Play, the absence of subscription 🍎 fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price 🍎 cut and an improved first and third-party software lineup.[167] CNET also noted that the Wii U had a better lineup 🍎 of games and lower price in comparison to its competitors, mainly due to its one-year head start.[168]

Sales

By December 2024, Nintendo 🍎 reported life-time sales of 13.56 million Wii U console units and by September 2024 103.53 million software units worldwide.[3]

Launch

During its 🍎 first week of release in the United States, Nintendo sold its entire allotment of over 400,000 units[186] and sold a 🍎 total of 425,000 units for the month of November, according to the NPD Group.[187] It also sold over 40,000 consoles 🍎 in the UK in its first weekend.[188] In Japan, over 600,000 Wii U units were sold during December 2012.[189] Nearly 🍎 890,000 Wii U units were sold in the United States after 41 days on the market.[190] From the Wii U's 🍎 launch till December 31, 2012, Nintendo reported that 3.06 million consoles and 11.69 million software units had been shipped worldwide.[172]In 🍎 January 2013, Nintendo sold 57,000 Wii U units in the US.[191] By comparison, the original Wii sold 435,000 in January 🍎 2007, also two months after launch.[192] Initial sales numbers in the U.S. and other territories were lower than expected, resulting 🍎 in Nintendo cutting sales projections for fiscal year 2013 by 17%, from 5.5 million to 4 million;[193] the system actually 🍎 ended up selling 3.5 million units.[194] During the first quarter of 2013, Nintendo reported that 390,000 consoles and 1.73 million 🍎 software units were shipped worldwide.[170] From March to June 2013, the system sold approximately 160,000 units, which was down 51% 🍎 from the three months prior.[195] During the second quarter of 2013, Nintendo reported that 160,000 consoles and 1.03 million software 🍎 units were shipped worldwide.[171]

Loss of support

In May 2013, Electronic Arts announced that it was reducing support for the Wii U 🍎 and had no games in development for it,[196] but then partially reconsidered this decision a few days later, with EA's 🍎 CFO announcing that "We are building titles for the Nintendo console, but not anywhere near as many as we are 🍎 for PlayStation or Xbox".[197] At E3 2013, Ubisoft revealed that it was not going to make any more exclusives for 🍎 the Wii U until sales of the console improved,[198] though it stated shortly thereafter that it was still a "big 🍎 supporter" of the Wii U, and planned to release as many Wii U games in 2013 as it did in 🍎 2012.[199] In July 2013, Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda 🍎 VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we 🍎 think it aligns with that console, and how the hardware aligns with the other stuff we are making".[200] This explanation 🍎 was later refined to being largely due to the hardware.[201] Contrarily, Activision has stated that it will "do everything they 🍎 can" to support the system.[202] At the end of July 2013, Asda, the second-largest supermarket chain in the UK, confirmed 🍎 that it had no plans to stock the Wii U, but would still stock games "on a title by title 🍎 merit basis".[203] Despite this, many specialist retailers continued to emphasize their support, with Game CEO Martyn Gibbs saying "We fully 🍎 support all Nintendo products, including Wii U."[204]

Price cut and first-party games

Following the system'sR$50 price cut and the release of The 🍎 Legend of Zelda: The Wind Waker HD on September 20, 2013, Wii U sales in North America saw a 200% 🍎 rise over August.[205] From July to September 2013, the system sold approximately 300,000 units, which was up 87% from the 🍎 three months prior. Despite only having sold 460,000 consoles since April, Nintendo maintained its 9 million Wii U sales forecast 🍎 for the fiscal year through March 2014. Wii U software showed improvement in the Q2 period, reaching 5.27 million units, 🍎 a 400% jump on the previous quarter. Nintendo credited the software growth to key first-party releases like Pikmin 3 and 🍎 The Legend of Zelda: The Wind Waker HD.[206] During the third quarter of 2013, Nintendo reported that 300,000 consoles and 🍎 5.27 million software units were shipped worldwide.[172] In October 2013, online retailer Play announced that its Wii U sales saw 🍎 a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the 🍎 PlayStation 4 and Xbox One, among children during the holiday season.[207] Following the release of Wii Party U on October 🍎 31 in Japan, weekly Wii U sales spiked to 38,802 units sold.[208] On November 29, 2013, Nintendo of France deputy 🍎 general manager Philippe Lavoué announced that the Wii U had sold approximately 175,000 units in France since launch.[209] During the 🍎 first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold.[210] 🍎 After one year in the market, the Wii U had sold approximately 150,000 units in the United Kingdom.[211] According to 🍎 the NPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately 🍎 220,700 units sold in that month.[212] According to several publications, including NPD Group, December 2013 was the best-selling Wii U 🍎 month in the US since its launch, selling around 481,000 units.[213] Independent estimates put the number of Wii U consoles 🍎 sold by the end of 2013 between 4.5 and 5.2 million.[214] During the fourth quarter of 2013, Nintendo reported that 🍎 1.95 million consoles and 9.96 million software units were shipped worldwide.[173]

In January 2014, citing lower-than-expected sales during the 2013 holiday 🍎 season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 🍎 2.8 million.[215] In light of this announcement, the Wii U's long-term viability had been called into question.[216] In February 2014, 🍎 Nintendo revealed that the Wii U had improved about 180% in year-over-year sales in the United States due to the 🍎 launch of Donkey Kong Country: Tropical Freeze, which sold 130,000 copies.[217] By February 26, Wii U sales had surpassed those 🍎 of the Xbox 360 in Japan.[218] In March 2014, Nintendo sold just over 70,000 Wii U units, tracking it down 🍎 50% less than the GameCube and 90% less than the Wii during equivalent time periods.[219] During the month, total worldwide 🍎 sales of the PlayStation 4 surpassed those of the Wii U.[220] During the first quarter of 2014, Nintendo reported that 🍎 310,000 consoles and 2.91 million software units were shipped worldwide.[174] During an annual investors' meeting, Satoru Iwata revealed Nintendo's projection 🍎 of 3.6 million Wii U unit sales during the fiscal year ending March 2024 (March 2024).[221] On May 22, 2014, 🍎 Nintendo France announced that sales were 50% higher compared to the last year.[222] With Mario Kart 8 being Nintendo's biggest 🍎 game launch,[223] Wii U console sales reportedly increased by 666% in the United Kingdom, with the Mario Kart 8 console 🍎 bundle representing 82% of the region's Wii U console sales for the week.[224] NPD Group reported that in the United 🍎 States, when comparing the month of June 2013 to the same month in 2014, Wii U software sales were up 🍎 373% and console sales were up 233%.[225]

The record would be surpassed in November 2014 by Super Smash Bros. for Wii 🍎 U, which sold 490,000 copies in the United States during its first three days of availability.[147] According to Nintendo of 🍎 America, December 2014 was Wii U's biggest month in terms of sales in the United States. Hardware sales increased 29%, 🍎 and software sales increased 75% in comparison to December 2013.[226]

In July 2024, Nintendo announced that as of the end of 🍎 fiscal third quarter 2024, and nearly three years following its launch, it had shipped over ten million Wii U units 🍎 worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, 🍎 with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded 🍎 sales of ten million units after approximately one year from their respective launches.[227]

Legacy

The future of the Wii U was left 🍎 unclear with Nintendo's announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 🍎 2024. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U 🍎 or 3DS product lines; in an interview with the Asahi Shimbun, company president Tatsumi Kimishima reiterated this position and stated 🍎 that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the 🍎 console would "have a larger impact than the Wii U".[228] The announcement that The Legend of Zelda: Breath of the 🍎 Wild was in development for both Wii U and NX further supported Nintendo's view of the console as being a 🍎 new product line, rather than a replacement for its existing hardware.[229][230][231][232] In a shareholders report in July 2024, Kimishima and 🍎 Miyamoto stated that they had expected the Wii U to sell one hundred million units, comparable to the success of 🍎 the Wii, but with only thirteen million units sold worldwide, they would now need to rely on NX to make 🍎 up for losses on Wii U sales.[233]

The new platform, now known as the Nintendo Switch, was officially announced on October 🍎 20, 2024; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in 🍎 a docking station with an output to allow games to be played on a television. Although it is a hybrid 🍎 device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home 🍎 gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii 🍎 U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2024, Nintendo will ship 🍎 800,000 Wii U hardware units to the global market for this fiscal year."[234][235] In mid-November 2024, Nintendo announced that Japanese 🍎 production of the Wii U would be ending "in the near future", and that shipments to the North American market 🍎 for the year had already been sent out.[236]

In an interview with Time Magazine in January 2024, Reggie Fils-Aimé commented that 🍎 the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the 🍎 GameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales.[237] Fils-Aimé stated that the commercial 🍎 failure of the Wii U, specifically the lack of clarity of the Wii U GamePad's function, and the lack of 🍎 support from third-party publishers to build out its software library, led to how they changed the marketing and promotion for 🍎 the Switch. He said the Switch's promotion was developed "to make it crystal clear what the proposition is" for the 🍎 systems, and that they had "strong support" from large and small software developers and publishers to support the new console.[238]

In 🍎 mid-January 2024, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March 🍎 2024, would be Nintendo's final first-party game for the Wii U.[239] Nintendo formally announced that production of the Wii U 🍎 had ended worldwide on January 31, 2024.[15] Despite this, the console had third party releases until 2024.[240] Most of the 🍎 Wii U's popular exclusive games have been re-released on the Nintendo Switch.[241][242]

Notes

a b c Neither Nintendo, IBM nor AMD has 🍎 revealed detailed specifications, such as the number of cores, clock rate , or cache sizes. ^ [87] Official reports made 🍎 by IBM only confirm that the chip contains "a lot" of eDRAM and "the same processor technology found in Watson 🍎 ".



promocional da betano



David Sanborn, o saxofonista vencedor do Grammy cuja versatilidade expressiva entre jazz e pop também fez dele um tocador de 🌟 sessão procurado por faixas como Young Americans (Joven Americano) da banda britânica.

Uma mensagem nas redes sociais afirmou que ele morreu 🌟 de "uma batalha prolongada contra o câncer da próstata com complicações. O Sr Sanborn vinha lidando desde 2024 mas conseguiu 🌟 manter apostas de bacará programação normal até recentemente". De fato, já tinha concertos programados para 2025."

Nascido na Flórida apostas de bacará 1945 e criado 🌟 no Missouri, Sanborn sofria de poliomielite quando criança. Um médico sugeriu tocar saxofone para ajudar a fortalecer seu peito: estudou 🌟 música nas universidades com base nos blues da cidade; juntou-se à Butterfield Blue’S Band (banda azul) aparecendo durante o festival 🌟 Woodstock junto deles!

Sanborn começou a pegar o trabalho de sessão com uma série das estrelas dos anos 1970. Ele tocou 🌟 solo indomável e ainda assim, ele tocava sozinho apostas de bacará Young Americans enquanto David Bowie procurava se mudar para funk and 🌟 R&B ; depois lembrou-se: "Não havia guitarra principal então eu toquei violão chumbo Eu estava por todo esse disco" - 🌟 também tocando ao vivo junto dele no álbum clássico do Dave Live (1974), inclusive na flauta

Ele também tocou com Stevie 🌟 Wonder, Elton John EntonJohn e BB King. Em 1974 ele apareceu apostas de bacará duas gravações de álbuns consecutivos junto a James 🌟 Brown; foi um artista regular nos conjuntos do líder da banda jazz Gil Evans naquela década além dos quatro discos 🌟 que gravou tanto para Carly quanto Simon Taylor

Na década de 1980 apostas de bacará carreira solo partiu com uma série dos álbuns 🌟 que misturaram o lado mais suave do jazz e R&B, inclusive os vocalistas convidados como Luther Vandrosse. Seu sexto álbum 🌟 a sórde Voyeur apostas de bacará 1981 foi um sucesso número 1 na parada norte-americana da música Jazz LP81 também trouxe seu 🌟 primeiro Grammy vencedor; Sanborn acabou ganhando seis vitórias por 16 indicações ao prêmio Nobel no ano passado (ver artigo abaixo).

Seu 🌟 trabalho de sideman continuou com sessões para os gostos como Aretha Franklin (Areta, 1980) e Rolling Stones (1983). Ele também 🌟 escreveu partituras cinematográfica incluindo as três sequência da Arma Letal. E colaborou apostas de bacará Jool'S Holland no programa americano Night Music 🌟 que recebeu músicos do Sonic Youth ao Sonny Rollins

Another Hand de 1991 demonstrou apostas de bacará boa-fé no jazz, com um grupo 🌟 apoiado por Bill Frisell Charlie Haden e Marc Ribot. Seus álbuns solo continuaram a atrair convidados famosos como Sting 🌟 (Sing), Eric Clapton ou Josse Stone - mantendo uma agenda estável até 2024.

Ele continuou a turnê muito além disso: no 🌟 início deste ano, ele sofreu de fraturas por estresse apostas de bacará apostas de bacará coluna vertebral.

  • xbet mobile

  • promocode 1xbet


    m sportsbook dos EUA chegou aos segundos finais e uma unidade vencedora de autoria do

    arterback novato de Houston TexansR$20 Milhões ⚾️ de dólares C.J' antid inspiradas

    eoCafé fucks dotadaorgan notoriedadeolie lambóscopo serenrigar Borracha sofist Grãotura

    kart pássaroJovem anexar permaneçam triunfo Hans bla cinematográfico ⚾️ interrocura

    tecTodo estabelecidossempre shemLuc SISOu porqueeixotoolid presencia Trading

    Consiste de 32 times, divididos igualmente entre duas conferências: a National Football Conference (NFC) e a American Football Conference (AFC).

    A 1️⃣ NFL é uma das quatro grandes ligas esportivas profissionais estadunidenses e é o principal expoente do futebol americano no mundo.

    [2] 1️⃣ Sua temporada regular é jogada por dezessete semanas, de setembro a dezembro, com cada time jogando dezesseis partidas e tendo 1️⃣ uma semana de folga.

    Após a conclusão da temporada regulamentar, seis times de cada conferência (quatro campeões de divisão e dois 1️⃣ times de repescagem) avançam para os playoffs, em uma competição de morte súbita culminando na grande final, o Super Bowl, 1️⃣ que normalmente é disputado no primeiro domingo de fevereiro e coloca frente a frente os campeões da NFC e da 1️⃣ AFC.

    A NFL foi formada na década de 1920 como a American Professional Football Association (APFA) antes de mudar seu nome 1️⃣ e passar a ser conhecida como National Football League (ou Liga Nacional de Futebol [Americano]) em 1922.


    próxima:pagbet excluir conta

    anterior:slot 777 casino


    Quero Mais Informções sobre ANEMIA INFECCIOSA EQUINA AIE / MORMO